Jobs / guide

First Job — materials, tools & reusable items

Work order / direct answer

For First Job, the available community record is useful for checking reusable objects, not a guarantee that your job needs no supplies. Match the active objective first and keep optional salvage separate from required purchases.

Read this job's list correctly

The author's purchase table says N/A for this job, while the separate salvage section names an alarm clock, CDs and a crate. Those are different kinds of information: an omitted purchase is not a tutorial instruction, and an optional loose item is not necessarily an objective supply. Start with the job's actual prompt. Do not interrupt the tutorial to collect unrelated objects when the next interaction is still locked.

Reported reusable objects

These are the author's observations, not guaranteed spawn or carryover rules for every save. A partly used material has no assumed remaining coverage.

  1. Digital alarm clock by the dumpsters
  2. CDs by the dumpsters
  3. Plastic crate by the dumpsters

From observation to your actual order

Record what is present, what matches the objective and what remains to buy. Use the material checklist for quantities measured in your game. Preserve a good save before testing a disputed pickup; do not interpret a salvage report as a universal no-penalty rule.

Source and build boundary

gomiibear last updated this community guide on August 31. It is a playthrough record, not a developer specification, and these item observations have not been retested locally against the current build. The official patch history describes separate save and interaction changes.

Your checklist

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Sources & build scope

Full release · official patch notes; not a local gameplay retest. Source review is separate from a gameplay test.