Save/load reliability is the main focus: item and objective persistence, mission progression and interaction fixes. Arabic and Georgian were added. Named fixes do not guarantee recovery of every previously damaged save.
Release record
Published 2026-09-21. Save/load reliability is the main focus: item and objective persistence, mission progression and interaction fixes. Arabic and Georgian were added. Named fixes do not guarantee recovery of every previously damaged save.
Player-visible changes
The issue guides below connect each official change to a specific symptom and safe checks. A patch announcement records what the developer addressed; it is not a guarantee that every old save is recoverable.
- Mission save state: Saving at certain points during a mission could prevent any further progression. The official note groups affected missions without assigning each failure to every named job.
- Loading-screen artwork: An outdated logo appeared on side-quest loading screens; the developer removed it in Update 6.
- Fuses: The developer improved fuse insertion in Update 6; the note does not specify a universal cause for every failed insertion.
- Fuses: The developer improved fuse removal in Update 6, separately from fixing objectives related to removing fuses.
- Inventory: A bought item was present before saving but absent after loading.
- Object placement: An item placed in the room disappears when the save is loaded.
- Car trunk: Contents that were stored in the car vanish after a load.
- Assembly: A previously installed object appears partly assembled again after loading.
- Electrical wiring: Electrical cable work reverts or becomes blocked after a load.
- Fuses: A fuse changes state or becomes blocked after loading.
- Work Plans: Work completed before a save is no longer credited after loading.
- Windows: Part of an installed window is missing after loading.
- Assembly: Loading a save made partway through assembly prevents further progress.
- Furniture repair: A repair cannot resume after loading an in-progress repair save.
- Dialogue: Previously completed dialogue triggers again at the wrong point after loading.
- Mission progression: Loading returns the mission to a previously completed stage.
- Breakable objects: An object that was broken returns after loading.
- Breakable objects: An object saved intact appears broken after loading.
- Mission progression: Doing an action earlier than expected can leave the later objective blocked.
- Screwdriver: Required unscrewing is not recognized as complete.
- Fuses: The fuse is removed but its objective remains open.
- Side jobs: The new-side-jobs message appears without a corresponding useful change.
- Movement: The player is trapped beyond normal playable geometry.
- Travel: Travel to the prison never completes its loading screen.
- Lockpick: Saving after receiving the lockpick from Zbyszek can block progress.
- Mission progression: A progression blocker occurs in Reward.
- Fuses: The fuse-related stage is absent in One More Time.
- Drill: Using the tape measure can leave later drilling or other interaction blocked.
- Leveler: A leveling interaction prevents later painting or another action.
- Masking tape: Tape placement behaves unexpectedly at short lengths or at its ends.
- Wood paneling: A panel vanishes while it is being placed.
- Inventory: Taking an item out near a wall makes it spawn behind the wall.
- Shelves: Assembly fails for the Michael bathroom shelf.
- Carpet: The carpet placement ghost remains attached to the player's hand.
- Tiles: A tile placed without adhesive disappears on the next attempt.
- Garage: Objects, tiles or ceiling sections vanish around a garage transition.
- Wall hanging: A mirror hung in the church is absent after leaving by car.
- Audio: A tool keeps making its working sound when it should be idle.
- Catalog: Some tiles or paintings lack their expected names or icons.
- Pawn shop: The pawn shop shows an incorrect buying or selling value.
- Player state: A drunk visual effect survives starting a new game.
Before retesting
Let Steam finish updating and preserve the save that reproduces the issue. Compare one action at a time and report a new regression with the installed build and exact objective.
Sources & build scope
Full release · official patch notes; not a local gameplay retest. Source review is separate from a gameplay test.
- Gray2RGB: official announcements ↗Tier A · Launch through Update 6