Update 6 changed how side quests are selected. The announcement does not publish the selection formula, refresh timer, available-job count or a guaranteed replay list. A separate fix addressed the availability message appearing randomly.
Selection and notification are different
Use the actual available contracts as your evidence of a new job. The selection change concerns which side quests are offered; the notification fix concerns a message appearing at the wrong time. Seeing that message alone does not prove an additional contract is available.
Compare an offer without losing it
Write down the offered job names, your active story stage and whether you have just loaded a save. If the same job remains available, record that result rather than repeatedly accepting and abandoning contracts to force an undocumented rotation. No manipulation of the selection system is verified here.
Do not confuse offers with completed jobs
Steam distinguishes the first completed side job from the Freelancer requirement of twenty completions. An offered, accepted or abandoned job is not evidence of a completed contract. Keep completion notes separately from the current offer list.
When to report
If the visible contract list cannot be opened or a selected contract cannot load, report that specific interaction and build. Do not label an unfamiliar selection as a bug merely because an older guide showed a different job.
Sources & build scope
Full release · official patch notes; not a local gameplay retest. Source review is separate from a gameplay test.
- Gray2RGB: official announcements ↗Tier A · Launch through Update 6
- Steam: global achievements ↗Tier A · Public names and visible conditions