Update 3 addressed carrying heavy objects through exit doors. Distinguish a carried assembled object blocked by a doorway from a furniture box that will not enter storage, or an object that breaks during transport; those are different interaction states.
Check the transport state
Record the object name, whether it is assembled or boxed, and the exact exit. Compare its orientation and surrounding clearance before retrying. This is a safe observation checklist, not a verified rotation sequence for every doorway.
Avoid creating a second problem
The same update also addressed unintended breakage. Stop repeating a movement that damages the carried prop or nearby completed work. An official fix does not make every object indestructible or establish a damage-free way to force it through collision geometry.
Window shortcuts are not guarantees
The store premise describes throwing furniture out of windows as part of the game's reckless repair theme. That is not a technical guarantee that any particular mission allows it without loss or penalties. Preserve required objects and use the active job's objective as the authority.
Sources & build scope
Full release · official patch notes; not a local gameplay retest. Source review is separate from a gameplay test.
- Gray2RGB: official announcements ↗Tier A · Launch through Update 6
- Steam: full game ↗Tier A · Current store listing